I want to hear your thoughts on early access. I'm trying to lean into the emergent story telling of the game and accept my choice as they roll and as they come. Not what I QUITE wanted, but once I found the druid he insisted his bear form what trigger combat with most goblinsĪnd I'm fine with that. I found the druid caged disguise as a bear and I killed all the goblins. Spoilers for being 4ish hours into early access. Probably more, but it's 3:41am at the time of writing. If you enjoyed that mod, note that this system is more powerful to work with. Divine Scaling, a scaling mod for DOS2 was a lightweight deriviation of this system. Offers flexibility to base content on story, an example being having a certain enemy type more difficult to fight unless you're learned something about them. You'd be way above expected vanilla level when reaching Reaper's Coast otherwise. Most sane way of keeping combat difficulty up to par considering all the new content and extra work it'd require. Vegetation and terrain is partially repainted. That's because many of the lighting atmospheres, water and more is redone. You may notice a lot of small things around the world seems different. Some loose threads are picked up on, such as Malady's favor, Gratiana's time as a concubine, etc. Chronicles of Divinity is named as it is due to its scope, to explore what happened between DOS1 and DOS2, during each and potentially what happens after. However, did you know that some content was scrapped by Larian? Did you ever talk to the Historian up at Braccus' Tower and wonder what he referred to about an ancient Source Power that Braccus Rex coveted so much? It's a common fact that Braccus Rex used Fort Joy as a playground for his schemes and experiments. Random rare loot - Every chest you open, every body you loot may drop random rare items outside of the Larian loot tables. This opens a whole new world of possibilities, as your old level 3 gloves can become useful again. Discover an old relic you can use to upgrade your items. Kind of a necessity in order to explore Fort Joy Isles. It's an advantage to have played Divinity: Original Sin 1. This includes major new storyline quests arching over multiple acts if not until the end. A lot of new quests and stories to explore. Albeit a majority of this is due to the new sailing mechanic, and the ocean space takes up a bit of distance to accomodate for boat travel speet and viewport. The new first act is technically larger than Reaper's Coast, four times larger than Fort Joy. Hidden locations throughout old and new areas. Sail on a boat and explore different isles and the stories & secrets they hold. New areas both in and outside of Fort Joy. Unique difference is that she'll be recurring as an NPC to interact with similarly to others such as Malady if never used as a player. Fully fledged as starting Origin or recruitable later, with her own major questline. The "unofficial expansion" adds both new content and changes existing content, aiming to provide a completely fresh and unexpected new playthrough. It's an expansion on the base game, adding a new origin, new important characters and a whole lot of new quests and storylines. Chronicles of Divinity is a mod for Divinity: Original Sin 2.
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